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According to a recent Oculus report from April 2016, a new milestone was achieved by Samsung’s Gear VR headset: more than 1 million people used the Samsung headset powered by Oculus, the Facebook-owned virtual reality company.
It’s a great milestone to celebrate, one that shows promise to companies that hope VR will eventually gain real traction among consumers. Max Cohen, director of mobile for Oculus, told CNN that “A million is kind of a magic number for a lot of people to start taking this seriously.”
As far as VR applications go, gaming and entertainment account for the largest percentage of the current offering. Oculus is used by Facebook to support 360-degree photo sharing while also partnering with Discovery and Hulu to create new VR content.
Some reports believe that this is the time for companies that want to gain the upper hand in their respective industries to start considering developing applications for VR.
But it’s not just VR, it’s AR (augmented reality) and MR (mixed reality) that can also enhance customer interactions, make employees more effective, and assist in training for employees or customers.
For example, Dassault Systèmes, the 3D visualization company, has partnered with HTC Vive to create applications for product design, engineering, and manufacturing.
Released at the end of April this year, the HTC Vive is a tethered head-mounted display that uses hand controllers, sensors, and base stations to power-up room-scale experiences. Experts believe the hardware is a worthy rival for the Oculus Rift headset.
Next to the HTC Vive, there are four other players in the broader reality space that have strong potential: the Microsoft HoloLens, APX Labs’ Skylight software suite, Sensics’ OSVR middleware, and Marxent VisualCommerce platform.
There’s no doubt that VR will eventually open up new opportunities for companies to engage with their customers and train employees, but more experts bet their money on AR gaining more traction within the U.S. workforce.
According to a prediction made by Forrester, a research firm, almost 8 percent U.S. employees – or 14 million workers – will be using smart glasses by 2025. It will be a world where sci-fi turned into reality, something we only dreamed about a decade ago.
Image Source: Gamer